
And multiplayer is as fast and fun as the single-player experience. Whether it's the smart track design or the beautiful engine, the bottom line is that I only saw one or two instances of minor pop-up. I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs and buildings would suddenly appear out of thin air, many seconds after you should have seen them on the horizon. The frame rate is fast and incredibly clean.

While Need for Speed III shares an addictive quality with those games, it has something of its own: pure speed.

And just like in those games, the action in Need for Speed III is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.

Need for Speed III has that same "just one more turn or just one more deathmatch" quality that the other games have. That's pretty celebrated company, but I don't think it's an unfounded categorization. In many ways, Need for Speed III has that same addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic. It has an exhilarating sense of speed, clean and beautiful graphics, polished production values, and trackloads of unadulterated fun. Not only is the latest Need for Speed miles ahead of the last NFS game, but it approaches (and dare I say surpasses?), the best of the consoles in terms of sheer fun and speed. Well, I think I'm going to be eating crow for the next few weeks. I mean, why play Need for Speed II and Test Drive 4 on the PC when I can play Super GT in the arcade and Gran Turismo on the PlayStation? For ages, I told friends that the PC had nothing on the arcade, even venerable classics like Daytona and Sega Rally. Either they're pale imitations of the arcade and console racers, or they're boring 50-lap simulations. I don't usually play racing games on the PC.
