

Amy, for example, has a triple-jump that makes her a more agile explorer than Sonic, and she can run and swing on glowing pink balancing beams. None of these move faster than jogging speed, but they do let you switch between the four protagonists at will, using their unique abilities to navigate character-specific obstacles. The rest of Rise of Lyric is split into simple brawling, open-world exploration, and linear puzzle-platforming stages that frequently shift to a 2D viewpoint. These sequences can be awfully pretty (when they're not bogged down by choppy animation or visual clutter), and despite their lack of interactivity, they're a fun, breezy change of pace – as well as the only place Sonic's signature speed is on display. Rise of Lyric – which tasks Sonic, Knuckles, Amy Rose, and Tails with halting a robot apocalypse engineered by Lyric, a cackling and utterly forgettable cyborg snake – relegates high-speed running to just one of several gameplay types, and pares it down to mostly linear skyways where your input is limited to collecting rings, dodging hazards, and simply watching as you're bounced between jump pads or funneled through loops.
